Twitch streamer.

Aspiring author.

Hoarder of books.

V is for Design Violations

There are some things you just shouldn’t do, well, most of the time.

Here are some design violations!
Centring Everything

Very rarely is this acceptable.

Too Many Fonts

Two is usually enough.

Missing Margins

Be consistent and be generous with margins.

Warped Photos

Crop don’t warp!

4 Corners

Visual balance is important but it doesn’t mean placing the same thing in each corner.

Trapped Negative Space

Make sure the negative space can reach the outer edges of the design.

Busy Backgrounds

Remember MySpace? When you would go to a friend’s page and the background was so busy (or even made up of repeated GIF’s) that you couldn’t read anything? Don’t do that.

Widows And Orphans

I explain those here.

Justified Rivers

And I explain those here!

Don’t get me wrong, sometimes you can use these to great effect. But usually they are no-no’s!

U is for User Interface

User Interface designs are something that you most likely see every single day. Every app on your phone, every program on your computer, your GPS, the screen in your car, even the screen on your coffee maker, all have a User Interface. It’s become extremely hard to avoid computers, so it’s just as hard to avoid User Interfaces!

Over the weekend, I actually began designing my first User Interface outside of school. This is for a client that my husband and I are creating a large piece of software for. We spent a chunk of time sketching out ideas for the interface and for how a customer would interact with it. This kind of brainstorming is planning the User Experience which is closely related to User Interface. The User Experience is how a customer will get from point A to point Z and every point in between. The User Interface is what those points look like.

Thus far, this is the login page for the program we are creating:

User Interface Example

T is for Typography

Typography is the study, use, and design of letterforms but there are so many different subcategories of typography that it is hard to really say that that truly covers it all. Typography began about 3000 BCE with the advent of written language in Mesopotamia and has changed and developed immensely over time.

Before I went to school for graphic design, I went to college for creative writing and took many anthropology courses. I learned a bit about typography through our sections on linguistics and loved it. Because of this, I was excited to get to the module on typography and I was definitely not disappointed. The development and evolution of written languages is amazing. If you are interested in learning more about type, I recommend reading Exploring Typography – 2nd Edition by Tova Rabinowitz Deer. It was the assigned textbook for my class and has an immense amount of information about the history of typography. It’s a great starting point!

Aside from the history of typography, there are many different aspects of type that one must learn in order to fully understand typography. Typographic terminology is a great starting point after learning some of the basic history as it allows you to understand terms as you continue to learn. These terms will help you learn about type family classifications, readability and legibility, layout and grids, and designing type.

Designing your own type can be really fun. There are technical aspects of course, but sometimes you can just play around and make type out of anything.

Here is a fun alphabet I created out of paperclips for an assignment:

Paperclip Alphabet - Typography

Have you ever tried to create your own type?

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